



stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”) For those who don't know what its all about, there is a quick run down under the spoiler.
MELTYMAP MATHMOD 0.9.17.1 MOD
apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire 'MeltyElement' Effective Armor Calculator & Crosshair Mod BETA Effective Armor Calculator now separate from crosshair Many of us remember the effective armor calculator from the MeltyMap' s MathMod. Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others 9.0 MeltyMap'sMathMod 9.1 Map Changes 9.1 Map Kharkov 9.1 Preliminary Patchnotes April (17) Hotfix 9.0.1 is Coming 9.0 26th Of April Hangar 9.0 Hit Zones 9.0 Compressed Textures 9.0 MeltyMap's MathMod 9.0 Received Damage Announcer v2.0 9.0 Old Premium Hangar 9. The thicker the enemy's armor the more narrow will be the angle you can penetrate it from. a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily Possible angle of penetration is measured on the crosshair from the upper part of the crosshair to the right part, making a total of 45 degrees angle. the sound of turret turning is there for all tanks, in sniper mode it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there MeltyMap's MathMod: not ready: Someone updating: Artasan's White Death: 9.8 Ready: Smooth Zoom: 9.8 Ready: OldSkool's ProMod: Not Ready: Kodos hitlog mod: 9.8 Ready: p0st m0ds: 9.8 Ready: Pog's contour icon mod: 9.8 Ready: SEE THIS COMMENT: BattleMessenger aka 'chat filter' Not Ready: Received Damage Announcer: 9.8 Ready: OMC Modpack Installer. Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long) regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo same goes for buying previously purchased tanks for half (selling) price crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG developers are working on more optimization it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release
