
Now even though the different dialogue options available don’t alter the storyline too drastically, there isn’t just one ending. I so desperately wished for more than two dialogue options during these interactions though because even at the end of the game I didn’t feel any overwhelming connection to either character. I was interested in seeing the development of their bond and to figure out exactly what or who Ewe is. It’s consistent throughout Paradise Lost and their relationship might be the only reason to continue the story itself. Not All Aloneĭespite not always feeling entirely genuine, at times lending to the overarching feeling of superficiality, both Ewe and Szymon’s voice acting is done well. That said these E-W-E computer moments, and all of the interactions with Ewe, break up the monotony of walking through the empty bunker. This is one of those things that could have been explained or integrated into the story a bit further.



These parts are also a bit confusing however, because it seems that we’re dealing with the past in real time, with these decisions seeming to have some kind of larger effect on the entire bunker and outside world. There are some fun parts of the story where Szymon uses the E-W-E computer system and all its futuristic technology to make decisions about things like where bunker resources should be allocated, or the bunker defenses. All that’s really required, besides your attention and the movement of your analog sticks, is an occasional button press. As a result of these hollow environments Paradise Lost doesn’t exactly provide an entirely immersive experience.
